Hey all,
You'll be surprised
That is all,
Jimmy
Sunday, May 29, 2016
Saturday, May 28, 2016
Surprise! Second game announcement!
Hey all,
I'm very excited to tell you that I've started a second game project. Development on Chang-e is still going, as you can see here:
Chang-e music playlist
(Yeah, I know the music sucks, I'm practicing, okay?)
Now, as for this other game, tentatively and lovingly named "ZombieStealth", will be about trying to get zombies to eat your friends, using only sounds generated by throwing rocks against the environment. The players can also generate sound by sprinting around the arena, look out though, that means the zombies are trying to eat you!
This project is a collaboration between UltraDudez and myself. At some point I'll link to his Twitter or something, for now, just believe he exists.
(Edit: He does exist.)
Anyway, it would be better if I showed you a video, so here goes.
Totally official and professional playtest footage
I learned something from this playtest as well: SDL causes a memory leak on Mac when the application is run through XCode. If you are having a problem like this, try running your app without XCode, see what happens.
Let me know what you think!
Thanks,
Jimmy
I'm very excited to tell you that I've started a second game project. Development on Chang-e is still going, as you can see here:
Chang-e music playlist
(Yeah, I know the music sucks, I'm practicing, okay?)
Now, as for this other game, tentatively and lovingly named "ZombieStealth", will be about trying to get zombies to eat your friends, using only sounds generated by throwing rocks against the environment. The players can also generate sound by sprinting around the arena, look out though, that means the zombies are trying to eat you!
This project is a collaboration between UltraDudez and myself. At some point I'll link to his Twitter or something, for now, just believe he exists.
(Edit: He does exist.)
Anyway, it would be better if I showed you a video, so here goes.
Totally official and professional playtest footage
I learned something from this playtest as well: SDL causes a memory leak on Mac when the application is run through XCode. If you are having a problem like this, try running your app without XCode, see what happens.
Let me know what you think!
Thanks,
Jimmy
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