Sunday, December 25, 2016

Christmas Update

Hey all,

First off, happy Christmas! I don't really celebrate the holiday myself, but have a great day if you celebrate, nonetheless.

I find myself still working on Christmas day, interestingly enough. It's just kinda another day for me.

I've reached the point in Chang-e's development that I dread the most.

Making art.

I'm horrible at it, as I'm sure you're aware, but I wanted to share a screen prototype I scribbled.

Took about 5 minutes.

That's kinda all I wanted to say today!

Edit: I would've made something more festive, but you don't wanna see that.


Sunday, December 11, 2016


Hey all,

It's been a while since my last post, and that's because I've been hard at work on something new. This something will speed up development time significantly!

That something is...
Drum roll please.

(Edit: Jimmy does not advocate for drum rolls during objectively lame moments.)

... It's a new map editor! Code named "Quest", this will allow me to create levels in an automated fashion without using the in-game editor that looked like this:

It's an unreadable, barely usable mess, yeah? This old editor served its purpose for a good 3 years, but as new projects came down the pipeline I decided that what I had made in an afternoon was no longer enough. Using this editor required a combination of text editing and point and clicking.

I went over JFramework feature by feature and made an editor (using Python) that will cater to said features.

It's not complete yet, but it's well on the way. I've been plugging away at this for the past few weeks, and have already applied some hand crafted levels in the Zombie game.

Also, I had a dream of something, and decided to draw it. It's terrible, but I wanted to share.

And no, I'm not saying "It's bad" as a defense mechanism, I honestly think it's bad, I just want to share to prove that I AM doing SOMETHING.

Is this from Chang-e? You'll see.

I may do a game design article at some point in the future. Let me know if you're interested!

Actually, any questions are welcome, if you wanna know how I built Quest, I'm more than willing to answer.