Tuesday, October 6, 2015

A (Long Overdue) Update!

Hey all!

So, a lot has happened in the past few months, in terms of the Chang-e's development and new features!

- Thanks to some optimizations in the JFramework Engine (Github), levels have increased in size, by almost 4x!
- Clouds will automatically render on the overworld map.
- Areas can have unique enemies. No random battles!
- Battle system overhaul to be a bit better.
- NPC controllers now set animations for the characters that they control.
- Enemies have abilities in combat unique to them!

A lot of progress has been made, as proof, here is an image of one of the new areas:
(Remember, this stuff belongs to me blah blah, DON'T STEAL IT!)

There's plenty more where that came from! I'll show more as I gain confidence to show it all. This is moving along nicely and I'm excited to show you guys more of what I'm making!

What do you think? If it sucks, let me know!


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