Hey all,
It's 4 am again, and I got bored, again.
Music!
I promise I'll post an update for the zombie game next week, Chang-e soon afterward?
As a side note, you learn a lot about music composition from studying someone else's work, go figure.
Also, despite me making this using my own equipment and whatever, the music composition is not mine, and I haven't added anything original to the composition itself (like a remix or something), hence why I don't attempt to generate money from it. Don't steal, kids.
Thanks,
Jimmy
Showing posts with label music. Show all posts
Showing posts with label music. Show all posts
Tuesday, June 7, 2016
Sunday, May 29, 2016
Sunday, November 8, 2015
Some New Songs!
Hey all,
Real quick, I wrote three little musical quips that I plan to edit later, but I thought I'd let you into the music writing process.
Dooder's Song
Simple Sad Thing
More Town Music
That's it, if you have any comments leave them below.
Yes, they are very WIP, so yeah.
Also, don't steal it. You still know what that means.
Jimmy
Real quick, I wrote three little musical quips that I plan to edit later, but I thought I'd let you into the music writing process.
Dooder's Song
Simple Sad Thing
More Town Music
That's it, if you have any comments leave them below.
Yes, they are very WIP, so yeah.
Also, don't steal it. You still know what that means.
Jimmy
Tuesday, June 16, 2015
MUSIC! PRODUCTION! MAKING THINGS!
Hey all,
So, I've reached the point in the process where the engine is pretty much done, the game code too. All that's left for me to do is make the freaking game, and I can't art, so that's been a rough process.
...BUT
I have been writing music, because I can do that!
Fun fact: I was classically trained during my time learning piano, so most of the stuff I write are lonely piano ballads.
I'll attach the link to my SoundCloud again, check out the two new tracks I uploaded for Chang-e:
DON'T STEAL, KIDS
Anyway, I got sidetracked. Basically I have to now work on the game, exclusively. No more engine work, or not much (cross compatibility restoration, it was working at one point, then I upgraded SDL and well, I'm here.) The last thing I really did for the engine was an optimization that allows for super huge maps, we're talking double the size of what I was working with before, it's amazing. Not to toot my own horn TOO much.
I've been working on the opening sequence to the game, and I think it will really introduce players to the concepts I want them to feel. I have to admit though, getting the tone right is difficult. That's the nature of working with an art form though, right?
From here on will mostly be art and music, screenshots etc. If anyone wants me to do a code article I'd be more than happy to, I love to share my experience with others, and perhaps you can teach me something as well!
I know these thoughts are a bit scattered, but I've been running on 3 hours of sleep, work has been stressful too. I'm surviving, but being the only engineer on a team really gets to you.
P.S. I have a YouTube channel that I'm running with a friend of mine, if you could check us out and maybe let us know how we're doing with this "Let's Plays" thing? I'd appreciate it. Shameless plug, I know. Forgive me.
P.S.S You get to hear my terrible voice!
Feasible Gamers
Thanks for reading!
Jimmy
So, I've reached the point in the process where the engine is pretty much done, the game code too. All that's left for me to do is make the freaking game, and I can't art, so that's been a rough process.
...BUT
I have been writing music, because I can do that!
Fun fact: I was classically trained during my time learning piano, so most of the stuff I write are lonely piano ballads.
I'll attach the link to my SoundCloud again, check out the two new tracks I uploaded for Chang-e:
DON'T STEAL, KIDS
Anyway, I got sidetracked. Basically I have to now work on the game, exclusively. No more engine work, or not much (cross compatibility restoration, it was working at one point, then I upgraded SDL and well, I'm here.) The last thing I really did for the engine was an optimization that allows for super huge maps, we're talking double the size of what I was working with before, it's amazing. Not to toot my own horn TOO much.
I've been working on the opening sequence to the game, and I think it will really introduce players to the concepts I want them to feel. I have to admit though, getting the tone right is difficult. That's the nature of working with an art form though, right?
From here on will mostly be art and music, screenshots etc. If anyone wants me to do a code article I'd be more than happy to, I love to share my experience with others, and perhaps you can teach me something as well!
I know these thoughts are a bit scattered, but I've been running on 3 hours of sleep, work has been stressful too. I'm surviving, but being the only engineer on a team really gets to you.
P.S. I have a YouTube channel that I'm running with a friend of mine, if you could check us out and maybe let us know how we're doing with this "Let's Plays" thing? I'd appreciate it. Shameless plug, I know. Forgive me.
P.S.S You get to hear my terrible voice!
Feasible Gamers
Thanks for reading!
Jimmy
Tuesday, January 20, 2015
I made a thing!
Hey all,
I wrote some music samples that will be in Chang'e. I'll be extending them in the near future so that they're not so short. But for now, enjoy (or not).
Songs on SoundCloud (sssshhhh it's our secret, that's public)
Some things I learned:
- Writing music is hard.
- Writing a good melody is hard.
- Writing a good rhythm for said good melody is hard.
- WRITING MUSIC IS HARD.
- Keep in mind the different keys I can use (C, D, etc.)
- You can't really write when there's something stuck in your head.
- Castlevania music is awesome (I already knew this)
- Writing to establish a mood takes time.
- With software, I can make myself sound better than I actually am at playing piano.
It was difficult even writing these two bits, but for now I'm a one man show, and enjoying it.
Leave any comments if you like / hate what you heard. I'd appreciate any feedback.
Jimmy
P.S. Music belongs to me etc. etc. Don't steal it, you know exactly what that means.
I wrote some music samples that will be in Chang'e. I'll be extending them in the near future so that they're not so short. But for now, enjoy (or not).
Songs on SoundCloud (sssshhhh it's our secret, that's public)
Some things I learned:
- Writing music is hard.
- Writing a good melody is hard.
- Writing a good rhythm for said good melody is hard.
- WRITING MUSIC IS HARD.
- Keep in mind the different keys I can use (C, D, etc.)
- You can't really write when there's something stuck in your head.
- Castlevania music is awesome (I already knew this)
- Writing to establish a mood takes time.
- With software, I can make myself sound better than I actually am at playing piano.
It was difficult even writing these two bits, but for now I'm a one man show, and enjoying it.
Leave any comments if you like / hate what you heard. I'd appreciate any feedback.
Jimmy
P.S. Music belongs to me etc. etc. Don't steal it, you know exactly what that means.
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