Monday, March 23, 2015

Mini update on game (+ Art!)

Hey all,

A mini update on the blog about Chang-e.

I haven't really talked about the game for a while, but it's moving along quite nicely. Currently in development is a dream sequence that will introduce the player to the variety of weird concepts and gameplay elements that this game has to offer.

Sample art follows.






If you can somehow make these disparate elements come together, great, you're a genius. But yeah, things are moving along quite nicely, maybe in the near future I'll show a full game screen, but not right now.

PS. Don't steal my content, you know exactly what that means. No, you can't use it. It's not even good, pay somebody else to do it, or do it yourself, it's not hard.

PPS. Seriously, don't steal it, it would make me REALLY sad.

Jimmy

Saturday, March 21, 2015

I play fighting games sometimes.

Hey all,

I somehow forgot to mention that I play fighting games, you can see me play here:
http://www.twitch.tv/gameclucks/c/6280103
...as long as the video is still alive that is. Start at minute 14.

That is all.
Oh yeah, I generally suck.

Jimmy

Tuesday, January 20, 2015

I made a thing!

Hey all,

I wrote some music samples that will be in Chang'e. I'll be extending them in the near future so that they're not so short. But for now, enjoy (or not).
Songs on SoundCloud (sssshhhh it's our secret, that's public)

Some things I learned:

- Writing music is hard.
- Writing a good melody is hard.
- Writing a good rhythm for said good melody is hard.
- WRITING MUSIC IS HARD.
- Keep in mind the different keys I can use (C, D, etc.)
- You can't really write when there's something stuck in your head.
- Castlevania music is awesome (I already knew this)
- Writing to establish a mood takes time.
- With software, I can make myself sound better than I actually am at playing piano.

It was difficult even writing these two bits, but for now I'm a one man show, and enjoying it.

Leave any comments if you like / hate what you heard. I'd appreciate any feedback.

Jimmy

P.S. Music belongs to me etc. etc. Don't steal it, you know exactly what that means.

Tuesday, January 6, 2015

Feeling very unsocial

Hey all,

I'm gonna take some time to post about something that has been going on recently:

I'm feeling unsocial.

This has been going on for a few months, but I feel like I don't have much to say to people anymore. Maybe it has something to do with everything that has happened recently, or maybe it has to do with that I'm bored a lot.

I don't know. /emo /emu

Hopefully I can go back to my original happy self again soon. I think I just need more exciting things to happen.

Exciting developments coming soon...?

Saturday, January 3, 2015

Happy New Year!

I'm gonna make a whole new post for this!

HAPPY NEW YEAR!


That's my dog!

Pixel Art is Hard

Hey all,

It has been a while since my last post, fact is that I've been trying to achieve some sort of life balance.
In recent days I've been working on improving my art / music skills.

Since starting this adventure I have learned how difficult art and music creation are. I mean, I already knew they were tough, but now... I REALLY get it. I also don't like the idea of having stuff you make in front of others to judge, but that is the nature of such things / people.

So, before I exit this short post, I'll show some stuff I worked on:

I remade the chest from A Link to the Past! :D

A crappy torch I made.

I have a few others but they are WIP, like, REALLY WIP.

This whole venture started when I found this website: http://www.spriters-resource.com/ and started copying some assets from other games. As I copied others, I have been learning the techniques that sprite artists use in order to create the effects that they would like. Still complicated from my perspective. I deal almost purely in logic, as a programmer, so it has been a nice change of pace.

More stuff to come in the passing days.
If I worked at Nintendo as a sprite artist I would be fired within minutes. I would say that it would be the record for shortest time at Nintendo as an employee, except I already know of a case that would DEFINITELY beat my time. I know this story because I used to work at Nintendo as a tester during college, before I became a programmer. I could discuss about it in depth if you like, you can leave a comment or something and I'll discuss it without breaking an NDA.

This is not a New Year's Resolution. I wrote this because I wanted to.

Sunday, October 5, 2014

Getting older.

Hey all,

I really need to write my thoughts more often, I've really slacked about that. Sometimes I feel like I don't have a lot to say, especially in recent weeks. I've kinda just felt like I've been mellowed in recent months and my quirky personality is taking a break for a bit.

Could I be... No, can't be...

bum
bum
BUUUUUUUUUM

I'm getting older.

That aside, I've also been watching a lot of YouTube videos about news or games industry stuff, not the most interesting material I know.

I've worked on the physics engine to reach a point where an object can be made of many physics boxes instead of one single box! It's a huge extension and I'm kind of ashamed that I didn't do it earlier. Don't look at me like that.

Notice the complete and utter apathy you feel right now.

Notice how the house is made of many hitboxes instead of a single one? That's the change, yeah, seems underwhelming, but writing the code for that was a larger uptaking than it deserved to be. Also, ignore the temporary art, I don't have an artist, even in myself. 

Wow, that was the first image I made of the game / engine in action. But yeah, the game has been looking like this for a while now. I may post more pictures later as progress is made over time.

Jimmy

PS. Also, this image belongs to me etc. etc.